I had a great weekend. Had a few friends over and enjoyed a decent gaming session - perfect!
But after after a bit of Streetfighter IV, Call of Duty 5, UFC Undisputed, Fifa 2009 and Gears of War 2 (bit of an eclectic mix, eh?), my brain was like porridge. How on earth do so few games have so many different controls? Why can't game designers take pity on us mere mortals and at least make a few of the buttons do the same thing from game to game?
It got me thinking to gaming back in the day. All those years ago, a D-pad and a single "fire" button was all you needed.
Consider Speedball 2, for example. It's a classic sports game that puts you in complete control of a team of outfield players and a goalie. You grab the ball, run about trying to keep aforementioned ball and do your best to bury it in the back of the goal or beat the opposition to a pulp. All using just one button that allowed you to pass, punch, catch and save. Simple.
Compare that with the likes of Fifa or UFC nowadays and you wonder whether games have become a little too realistic - and almost too much like hard work.
No longer can you get home from work, power up your console and kick back with a beer, chilling out with your favourite game. Nowadays you're better off sticking to soft drinks as you need all your faculties to comprehend which button does what!
At least, that's my excuse when someone who's barely a teenager manages to give me a sound whooping at Fifa online!
(Photo credit: Cirofono)



























