Saturday, April 14, 2012

Review: AZMD Scorepocalypse


Run. Shoot. Die. Repeat. These four words should summarize your experience in All Zombies Must Die: Scorepocalypse. The new stand-alone spinoff from Doublesix has evolved into an even more -if that's even possible - arcade-based game. Focusing on obtaining a better score than your friends - or the developers, if you plan on getting all the achievements, you'll go through five different levels to face the reckless hordes of the undead.

Just like its predecessor, AZMD:S has an interesting technique to make your gaming experience interesting, to say the list. The use of a cartoonish-like style makes the game less serious, and honestly, that's the way it should be. This fast-paced, ridiculously hard game will keep you coming for more again and again. Not to get score, but to actually win. As McJagger, a fearless zombie-killing machine, you'll have a single objective. Killing zombies, you say? Don't be ridiculous. It's all about Score... Which you'll obtain through killing zombies. Okay, you were right, but don't let it go to your head.

Scorepocalypse does include some new stuff, too. New zombies, two new weapons, and a few new maps will put you on the brink of survival. Don't worry, though. There are still missions and side-missions to complete, but to get the best of this game, you have to complete the Challenges.

Challenges are small tests that you can complete throughout the run. Be it killing X zombies with X weapon/element, or finding random items, the more you complete, the higher score multiplier you'll get. This expands the array of gameplay possibilities, and makes this game richer and more fulfilling. Trust me, some of those are quite hard. Pointing to a minor characteristic which I think requires some attention, the music for this game is quite good, by the way. It's a mixture of goof and smooth, which is exactly how the rest of the game is.



In all honesty, hard is the perfect word to describe this title. If you're new to the game, you'll be literally thrown into a crowd of zombies. It can get confusing and frustrating, and it takes quite a bit to get a hang of it. That's one of the problems. You'll die many times. Which will make the game a bit repetitive, until you manage to level up to the point you can punch those wicked creatures to death, if you wish to do so. Luckily for you, there is absolutely no penalty for dying, so just keep giving it your best, and you'll be fine.

In conclusion, If you actually care about dying, this adrenaline-pumping madness is not for you. On the other hand, if you're looking for some quick and challenging fun, give AZMD:S a try. You can even play with your friends, to boost the scoring, and make the best of your experience. Now get there and bash some empty heads open, McJagger!

Reviewed on PC

By Carles Soler

0 comments: