Friday, October 05, 2012

Stop bullying Kinect... It's not its fault it's different

Welcome to the first article from Megabits' enlightened gaming guru and resident grinch, Cursor. This week, the hooded one chews over the impact of Kinect and asks whether its critics are unjust...

Ever since Kinect's inception in June 2009, there have been so-called hardcore gamers baying for blood. At the heart of all that vitriol, their central arguement is the behemoth that is Microsoft is dumbing down their beloved console by daring to suggest that families,youngsters or a  'casual' audience might dare to enjoy gaming too.

It's now nearly two years since its launch in November 2010, and still Kinect - the peripheral formerly known as Natal - gets its fair share of criticism. Much of it may be justified... we all know about the accuracy issues, lag and the weak games lineup. But take a step back good people and consider this - it's a damn clever bit of kit and still has huge potential. I'd wager it will eventually be an invaluable element of gaming, although I reckon only when it's evolved and a few more designs and models have arrived in the coming years.

Granted, it's a big beast to have sitting atop your TV, and the room space required is a little limiting. And not to mention the fact it costs a small fortune - almost as much as the console itself! There are also issues with its sensitivity and how it's integrated into mainstream games. But give it a break.

Why do we always hate things that try something new? Why are we so scared of change? Kinect shouldn't detract from your love of gaming - why would it? It's not like you're not able to still buy software requiring a conventional controller is it?

And surely it shouldn't take those clever Microsoft techies too long to develop a newer version with a smaller footprint (modern TVs are starting to integrate the technology, afterall) and more reasonable floorspace requirements (Nyko has released its Zoom gadget that clips on the camera and apparently does this quite effectively)?

I say, 'calm down and stop the complaining'. The majority of hardware launches have their teething problems and duff games. If you don't like Kinect, don't buy Kinect. If you have already parted with your cash and you're disheartened, suck it up and sell it. This would be a very boring world without change and innovation. Think how miserable the world would be if popular games were just rehashed and repackaged each year (oh, wait!).

Hardware is just as important as a new IP for a game... the chances are it won't live up to expectations at first but subsequent versions will iron out those problems. Stop your bitching people and embrace a motion-controlled future!

Rant over.